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Allowing Crysis

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Allowing Crysis - 6.Feb.2010 2:54:46 AM   
harpo_74

 

Posts: 6
Joined: 25.Feb.2005
From: Australia
Status: offline
Hi,

I wish to allow Crysis to connect to the internet and play online.

I have set an access rule for the specified client PC (192.168.0.13) to have access to the external network on:-
UDP - Send - 64087
TCP  - Outbound - 28910, 29900-29901

I then created a non-web server publishing rule and published the same client 192.168.0.13 on the external network on:-
UDP - Recieve - 64087
TCP - Inbound - 28910, 29900-29901.

I can gain access to the GameSpy server and see the available servers that are online, but when I try to connect the connection times out.

What I see in the logging is that the client makes a connection on 64087 but then nothing happens and after about 30000 ms the connection is closed gracefully.

Any help would be greatly appreciated.

Thanks
Post #: 1
RE: Allowing Crysis - 20.Feb.2010 1:36:23 AM   
harpo_74

 

Posts: 6
Joined: 25.Feb.2005
From: Australia
Status: offline
GEEE... great help here !!!!!!

Not sure why I bother.... posted 5 times over couple of years and never got any help from anyone. This would have to be the worst site for helping anyone I've ever experienced.

(in reply to harpo_74)
Post #: 2
RE: Allowing Crysis - 25.Mar.2010 7:56:18 AM   
NuwanW

 

Posts: 3
Joined: 24.Mar.2010
Status: offline
Hi, i have the same sort of problems by Command and Conquer3, Kane's Wrath.

What i did is creating a protocol wich describes the ports that needs to be openend.

So in ur case u create a protocol with TCP 28910, 29900-29901 outbound en in that protocol u also define UDP 64087 send-receive.

With the port information translated to a protocol, i already have C&C3 tib wars up and running.

now only KanÚs Wrath and then i'm happy :P

(in reply to harpo_74)
Post #: 3

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