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Americas Army 2.2 & GameSpy Browser

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Americas Army 2.2 & GameSpy Browser - 23.Oct.2004 12:16:00 PM   
cldorman04

 

Posts: 14
Joined: 5.Oct.2004
From: Springfield, VA
Status: offline
This is a succesful configuration to host a game server and play with multiple clients behind a MS ISA 2004 Firewall.

1. Disable IP Routing from the Configuration -- IP Preferences section of ISA Server.

2. Define Client New Protocol
America's Army
UDP 1716 SendReceive (Game)
UDP 1717 SendReceive (Gamequery)
UDP 1718 SendReceive (Master Server Query)
UDP 8777 SendReceive (Standard UT Query)
UDP 27900 SendReceive (GameSpy)
TCP 20045 SendReceive (Authorization Server)

3. Define Server/Host New Protocol
America's Army Server
UDP 1716 ReceiveSend (Game)

4. Create a New Access Rule -
Outbound Games
--Either--
Allow ALL Outbound
Internal --> External & Local Host
--Or--
Allow America's Army (The client protocol you just created.)
Internal --> External & Local Host

5. Create A Server Publishing Rule -
Inbound AAOServer
Select your internal IP of the GameServer, external IP and local host, and the America's Army Server protocol you just created. Accept the default listener ports.

6. From your America's Army\System folder modify these lines of code in the ArmyOps.ini file.

[IpDrv.GameSpyQR]
;(delete the ';' in front of 'IP=1.2.3.4' when setting your IP)
;IP=1.2.3.4
((Do not define an IP here or you will not be able to connect to your own server.))
bNAT=TRUE

[IpDrv.SCIQR]
;(delete the ';' in front of 'IP=1.2.3.4' when setting your IP)
;IP=1.2.3.4

**This is required if you are registering your game server.**
[AGP_Gameplay.AGP_GameTeamObjective]
bRequireAuthorization=true

[ October 23, 2004, 02:03 PM: Message edited by: cldorman04 ]
Post #: 1

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