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Counter-Strike Server

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Counter-Strike Server - 3.Mar.2005 3:38:00 PM   
Falcon

 

Posts: 1
Joined: 3.Mar.2005
From: Bolton, UK
Status: offline
OK "[Smile]" my first post on the forums so ill try explain myself as best i can.

Ok,

I am hoping to run an Internal based IP server,

Counter-strike 1.6, ip 192.168.1.X

Through the external IP 213.x.x.x

Now, i have setup publishing for FTP, Citrix, and Terminal Services before.

I am having trouble letting the outside world see the server.

I am unsure of the ports in which the HL engine uses for connections.

the main port that will be used is 27015.

serverip:27015.

is there any way to forward this port onto the internal network server?

i know you can setup new protocol definitions but the ones i need UDP, dont seem to show up when i am trying to publish the server, i can only publish with TCP ports.....

any help would be fantastic.

and to Tom Shinder love the work and effort you have put in for the ISA world and been nice enough to share.

Cheers for any info.
Tom
Post #: 1
RE: Counter-Strike Server - 12.Mar.2005 11:48:00 PM   
com kk

 

Posts: 1
Joined: 12.Mar.2005
Status: offline
I've got the same problem.
I used Kerio Winroute Firewall, where i forwarded UDP:27015 to CSDS and everything worked fine.

Yesterday I moved to ISA2004 and this trick doesn't work.

I triend many other varinats, but failed. Does anybody solved this problem? Please help [Smile]

I tried also this, and it doesn't work also:
+ Server behind router
If the server is behind a router there are a few things you have to check.
You must FORWARD the port your server runs on from your router to the server (unless you change it with "-port 270XX" it's port 27015).
Also these ports needs to be open in the given direction:
TCP 7002 out
TCP 5273 out
UDP 27010 out
UDP 27012 in and out
UDP 27015 in (if your server runs on this port)
So let's get it clear with an example. We have a little LAN, connected with a linux-router to the internet. The router is called jwm, it's LAN-IP is 192.168.1.1, the WAN-IP 195.158.153.161. The box which run's the server is called heike, the IP is 192.168.1.4. And there is another client called lukas, IP 192.168.1.3.
At the router NAT (masquarading and routing) is enabled and ipchains is configured this way:
/usr/sbin/ipmasqadm autofw -A -v -r udp 27015 27015 -h 192.168.1.4
/sbin/ipchains -A output -p udp -s $ANY 27012 -j ACCEPT
/sbin/ipchains -A output -p udp -s $ANY 27010 -j ACCEPT
/sbin/ipchains -A input -p udp -s $ANY 27015 -j ACCEPT
/sbin/ipchains -A output -p tcp -s $ANY 7002 -j ACCEPT
/sbin/ipchains -A output -p tcp -s $ANY 5273 -j ACCEPT
Now every internet-client can connect to this server by giving the WAN-IP. The in-game-serverbrowser doesn't work - you must give the WAN-IP.
If the server is started like this:
jwm@heike [/hlds] >./hlds_run -game cstrike +map de_dust +maxplayers 18
the other LAN-box called lukas can connect to this server via play cs - lan-game
Remember, the above is only used as example - there can be any other router, any other IP-range and so on!
Just check that
the serverport is FORWARDED
the other ports are opened in the right direction
and don't forget: internet-clients have to connict via giving the WAN-IP

(in reply to Falcon)
Post #: 2

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