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Everquest 1 and ISA 2000

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Everquest 1 and ISA 2000 - 7.Dec.2004 9:47:00 AM   
stevecocks

 

Posts: 1
Joined: 7.Dec.2004
Status: offline
Hi all

I see you guys have worked out how to setup EQ2, was wondering if anybody has a working EQ1 setup.

I tried last night and setup as per some instructions I found on the web:

code:
  
EverQuest Patch Server

Primary Connection (1)
7000
TCP
Outbound

EverQuest Login/Chat Server

Primary Connection (2)
5999
UDP
Send Receive

Secondary Connection (2)
5998
UDP
Send Receive

EverQuest World Servers

Primary Connection (3)
9000
UDP
Send Receive

Secondary Connection (3)
1025-65535
UDP
Send Receive

Special Notes:

Firewall Proxy Client Required: Yes

You must make three separate protocol definitions
for this to work properly.

I'm not too sure about the range of ports for the
secondary (3). This should work, however I would
to be more exact on what ports are used here so
we don't have to have such a large port range.

If anyone knows exactly what ports to use here
please let me know.

So I followed these instructions and was able to
patch EQ. However I wasn't able to login.

Going to the official Everquest site has no entry listed for ISA server specific configurations, just this information.

code:
  
Firewall/Proxy Information

We do not formally support the use of firewalls
or proxies, including home cable modem/DSL NAT
routers and other Internet Connection Sharing
devices or software. However, the following
information might be helpful if you need to
troubleshoot a connection that utilizes one of
those technologies:

Patch Application:
A TCP connection is initiated from the player's
PC (using ports numbered >1023) to
patch.everquest.com, port 7000. There are
multiple IP addresses for the patch.everquest.com
clusters, and they may change as the network
demands, so check often using a DNS lookup tool
if you provide a specific firewall rule for
patching.

EverQuest client:
UDP datagrams are sent to/from the player's PC
(using ports numbered >1023) from/to the
EverQuest servers (using ports numbered >1023).
Additionally, ICMP Unreachables (ICMP type 3) are
sent to/from the player's PC from/to the
EverQuest servers.

The EverQuest server IP addresses are on the
subnets:
64.37.148.* , 64.37.156.* , 195.33.133.*,
199.108.3.* 199.108.4*, 199.108.5*, 199.108.9*,
199.108.15*


Please note that EverQuest opens a random UDP
data port from the player's PC every time
EverQuest is run. Thus, the need to have all
ports >1023 available.

Anybody have any ideas? I suspect that I they have added / changed the ports for login or chat and actually dont mention any of this in their official details on proxy / firewall settings. Kinda hoping one of you guys might have cracked it.

/Steve

[ December 07, 2004, 09:51 AM: Message edited by: Steve ]
Post #: 1
RE: Everquest 1 and ISA 2000 - 21.Dec.2004 9:13:00 PM   
munchi

 

Posts: 4
Joined: 21.Dec.2004
From: Greenland
Status: offline
I had same problem for some time but today i found out if u add a protocol definition with UDP port 15900 Send/recieve to above config, it will work.

GL

/munchi

(in reply to stevecocks)
Post #: 2

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