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Neverwinter Nights

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Neverwinter Nights - 5.Oct.2004 8:43:00 PM   
cldorman04

 

Posts: 14
Joined: 5.Oct.2004
From: Springfield, VA
Status: offline
I was previously using ISA 2000 Server Publishing to host a NWN Server to the internet and it worked great. Clients could connect through GameSpy or Direct Connect and it supported NAT clients behind their own firewalls.

A couple days ago I changed to ISA 2004 and all fell appart.

Now the server publishing rule is dynamically assigning ports so clients can rarley connect. Also GameSpy produces a timeout trying to connect. For those who do manage to catch a port, if they have multiple PCs connecting, only 1 can connect at a time.

Help Me through this insanity - please. I am about to pull 2004 down and revert back to 2000 just because it worked as it should.
Post #: 1
RE: Neverwinter Nights - 6.Oct.2004 6:08:00 PM   
cldorman04

 

Posts: 14
Joined: 5.Oct.2004
From: Springfield, VA
Status: offline
Issue was resolved by replacing the Unlimited Internet Access template with the Web and ISP Services only template.

Game Ports opened manually and all seems fine.

(in reply to cldorman04)
Post #: 2

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