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Will FW client do this?

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Will FW client do this? - 16.Mar.2003 8:44:00 PM   
hewettn

 

Posts: 43
Joined: 18.Mar.2001
From: Ivybridge,Devon,UK
Status: offline
I am running a Game on a client connected to ISA server running the firewall client. the game to play online sends a udp ? i think request to other players and they connect on another rang or ports. this all works fine excpet the incomming request arrive at the isa server and the client times out. will i be able to make a config for the fw client to get this to work or do i just need to forward a rang of ports on isa to the client WS??

thanks

Nigel
Post #: 1
RE: Will FW client do this? - 17.Mar.2003 7:28:00 PM   
hewettn

 

Posts: 43
Joined: 18.Mar.2001
From: Ivybridge,Devon,UK
Status: offline
these are supposed to be the ports i need to open?

What Firewall/NAT Port Numbers does C&C Generals use?

C&C Generals Firewall/NAT Port Number Info:

The game will need to talk to external servers that use the following port numbers. These ports need to be open in your firewall in order to play on Generals Online:

TCP ports:
80, 6667, 28910, 29900, 29920

UDP ports:
4321, 27900

If your firewall does not allow outgoing packets to open ports to incoming traffic, or you experience problems connecting to other players, you will have to specify which port you want Command & Conquer Generals to use for communicating with other players. To do this, perform the following steps.

Go to your ôMy Documentsö directory, and go to the ôCommand and Conquer Generals Dataö directory. Right click on the options.ini file and choose "Edit."

Look for the "FirewallPortOverride" entry. If you donÆt see this entry, add it as a new line. Then assign the port you want to use to the port override entry. After making this change, this entry should look like:

FirewallPortOverride = XXXX

Where XXXX is the port number you have chosen. You will need to open the chosen port in your firewall for communication with players external to your firewall or NAT device. If you use the port override feature, the port you have chosen can not be masqueraded by a NAT device

(in reply to hewettn)
Post #: 2
RE: Will FW client do this? - 30.May2003 8:20:00 AM   
johnsm

 

Posts: 118
Joined: 7.Oct.2002
Status: offline
this is smart...

(in reply to hewettn)
Post #: 3
RE: Will FW client do this? - 3.Jun.2003 2:44:00 PM   
tshinder

 

Posts: 47669
Joined: 10.Jan.2001
From: Texas
Status: online
Hi guys,

I'm going to move this to the Games section, since it looks like something the gamers will really appreciate.

Thanks!
Tom

(in reply to hewettn)
Post #: 4

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