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Wolfenstein TEST Publishing

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Wolfenstein TEST Publishing - 18.Sep.2001 11:55:00 AM   
PPBa

 

Posts: 6
Joined: 22.Aug.2001
From: Madrid, Madrid, SPAIN
Status: offline
I wanna publish a Wolfenstein TEST server to internet, its based on the quake3 engine, so i think almost everything in this game work like the other, could anyone tell me what steps must i follow?
Post #: 1
RE: Wolfenstein TEST Publishing - 20.Sep.2001 10:45:00 PM   
tshinder

 

Posts: 50013
Joined: 10.Jan.2001
From: Texas
Status: offline
Hi PPBa,

Do you know the protocols? Does it require secondary connections? If so, you'll need to configure it as a Firewall client and configure a wspcfg.ini file.

HTH,
Tom

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http://www.isaserver.org/shinder/



Get It Here!


(in reply to PPBa)
Post #: 2
RE: Wolfenstein TEST Publishing - 21.Sep.2001 4:11:00 PM   
HJB417

 

Posts: 187
Joined: 24.Jul.2001
From: nYc
Status: offline
It runs on port 27950 UDP (incoming connections might use 27950 also). I believe but you also need to allow access to 2 IPs I believe if you want your game to to be on the ID master server list, I don't know the IPs and ports of the master server list so you just gonna have to look at your logs
=)

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5 computer network (4 win9x, 1 win2k), HPNA 1mb network, cable modem.

===================================
don't forget to do security tests
---------------------------------

http://www.vulnerabilities.org/analysis.html
http://www.sdesign.com:8080/cgi-bin/fwtest.cgi
http://scan.sygatetech.com/
http://www.dslreports.com/scan
http://www.dslreports.com/secureme (I love this one)

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(in reply to PPBa)
Post #: 3

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