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Wolfenstein TEST Publishing
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Wolfenstein TEST Publishing - 18.Sep.2001 11:55:00 AM
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PPBa
Posts: 6
Joined: 22.Aug.2001
From: Madrid, Madrid, SPAIN
Status: offline
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I wanna publish a Wolfenstein TEST server to internet, it¦s based on the quake3 engine, so i think almost everything in this game work like the other, could anyone tell me what steps must i follow?
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RE: Wolfenstein TEST Publishing - 20.Sep.2001 10:45:00 PM
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tshinder
Posts: 47490
Joined: 10.Jan.2001
From: Texas
Status: online
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Hi PPBa, Do you know the protocols? Does it require secondary connections? If so, you'll need to configure it as a Firewall client and configure a wspcfg.ini file. HTH, Tom ------------------ http://www.isaserver.org/shinder/ Get It Here!
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RE: Wolfenstein TEST Publishing - 21.Sep.2001 4:11:00 PM
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HJB417
Posts: 187
Joined: 24.Jul.2001
From: nYc
Status: offline
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It runs on port 27950 UDP (incoming connections might use 27950 also). I believe but you also need to allow access to 2 IPs I believe if you want your game to to be on the ID master server list, I don't know the IPs and ports of the master server list so you just gonna have to look at your logs =)------------------ 5 computer network (4 win9x, 1 win2k), HPNA 1mb network, cable modem. =================================== don't forget to do security tests --------------------------------- http://www.vulnerabilities.org/analysis.html http://www.sdesign.com:8080/cgi-bin/fwtest.cgi http://scan.sygatetech.com/ http://www.dslreports.com/scan http://www.dslreports.com/secureme (I love this one) ----------
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