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Dark Age of Camelot ---- DAOC

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Dark Age of Camelot ---- DAOC - 30.Mar.2002 8:31:00 PM   
Guest
I found this information for dark age of camelot

All UDP ports 1024->65535
TCP ports 1280, 10500 and 10622

and applied it to via packet filter and still i cannot get it to DAOC to work through. I have running integrated mode and a firewall client.

it also states this im not exactly sure how to apply it. ( i addide the ip and subnet to the filters that were made and that didnt work either)

"Make sure to open 2-way traffic to the following class C:

208.254.16.0 / 255.255.255.0 (netmask)
a.k.a.
208.254.16.0 / 24 (universal)"

Also I tried unstalling the firewall client but of course nothing changed.

if anyone know how to get this to work i would be really appreciative
  Post #: 1
RE: Dark Age of Camelot ---- DAOC - 1.Apr.2002 5:13:00 PM   
GBrewer

 

Posts: 8
Joined: 14.Mar.2002
From: SE Florida
Status: offline
I have DAoC working, I will post my rules tonight when I get home and can look them up. I know that I had to open up more ports than they had listed on the DAoC site. I think I had to add 10501, 10502, 10503 as well.

The ip address that you refered to need to be an allowed destination if you are restricting what sites users can reach. If you have all destinations open you dont need to worry about this

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Post #: 2
RE: Dark Age of Camelot ---- DAOC - 2.Apr.2002 4:12:00 AM   
GBrewer

 

Posts: 8
Joined: 14.Mar.2002
From: SE Florida
Status: offline
Ok I created the folllowing Protocol Definitions

DAoC 1 - 10500 TCP Outbound
DAoC 2 - 10501 TCP Outbound
DAoC 3 - 10502 TCP Outbound
DAoC 4 - 10503 TCP Outbound
DAoC 5 - 10504 TCP Outbound
DAoC Game Server - 10622 TCP Outbound
1024-65535 UDP Send Receive
DAoC Login Server - 1280 TCP Outbound
1024-65535 UDP Send Receive

And I create a Protocol Rule that contained all of these definitions

Hope this helps

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Post #: 3
RE: Dark Age of Camelot ---- DAOC - 2.Apr.2002 5:06:00 AM   
landshark

 

Posts: 8
Joined: 13.Feb.2002
From: Redmond, WA
Status: offline
Just an FYI, You DO NOT need the UDP ports open to play DAOC.

Just in case you didn't feel comfortable opening them for some reason. [Smile]

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Post #: 4
RE: Dark Age of Camelot ---- DAOC - 2.Apr.2002 7:51:00 AM   
Guest
It still wont go.... says
Cannot connect to Update server

Error 201

I did the exact same as listed above. Are there any firewall inputs?

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  Post #: 5
RE: Dark Age of Camelot ---- DAOC - 2.Apr.2002 4:48:00 PM   
GBrewer

 

Posts: 8
Joined: 14.Mar.2002
From: SE Florida
Status: offline
hmm, I dont know. You are using the firewall client correct? What does you firewall log show?

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Post #: 6
RE: Dark Age of Camelot ---- DAOC - 4.Apr.2002 7:05:00 PM   
Guest
Nothing... I cant really get anything at all through it. Its very aggrivating

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  Post #: 7
RE: Dark Age of Camelot ---- DAOC - 14.Apr.2002 10:19:00 AM   
FurtherAway

 

Posts: 7
Joined: 11.Nov.2001
Status: offline
quote:
Originally posted by GBrewer:
Ok I created the folllowing Protocol Definitions

DAoC 1 - 10500 TCP Outbound
DAoC 2 - 10501 TCP Outbound
DAoC 3 - 10502 TCP Outbound
DAoC 4 - 10503 TCP Outbound
DAoC 5 - 10504 TCP Outbound
DAoC Game Server - 10622 TCP Outbound
1024-65535 UDP Send Receive
DAoC Login Server - 1280 TCP Outbound
1024-65535 UDP Send Receive

And I create a Protocol Rule that contained all of these definitions

Hope this helps

The "DAoC Game Server" and "DAoC Login Server" protocol rules are **complex protocol** rules. Those are why you'd need the Firewall client. Thus, you are NOT opening up all the UDP ports for just any outgoing connection - those ports will only be available for outgoing connections from the client that first established the primary connection - while the primary connection remains established.

When I made a post long ago about this, I did traces of how DAoC was sending its data. It's possible to have it only go TCP ... in which case, you'd just modify the above complex protocol rules to simple protocol rules (ie. just the TCP port). If you do that, you only need to have your clients setup as SecureNAT clients - ie. their default gateway is directed through the ISA Server (either directly, or via internal routing structure).

You aren't exposing yourself to any huge security hole by making a complex protocol rule allowing the large range of UDP ports. For example, if you had SomeNewStupidTrojan running in the background on your machine which periodically sent UDP packets, for example on UDP 6666, to its internet host, these packets would NOT be allowed due to the above complex protocol rules.

HTH

furtheraway

(btw. I'm still playing DAoC with those exact same protocol rules.)

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Post #: 8
RE: Dark Age of Camelot ---- DAOC - 14.Apr.2002 10:25:00 AM   
FurtherAway

 

Posts: 7
Joined: 11.Nov.2001
Status: offline
One more thing - this is all asuming you are not actually playing the game on the machine running ISA Server (some people might find this over-stating the obvious, but there are people who do this), but you are playing from a client behind ISA.

If you are actually wanting to play DAoC from an ISA Server machine, do NOT install the firewall client, and create Packet Filters for the specified TCP Ports.

This is not recommended though (for obvious reasons).

HTH

furtheraway

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Post #: 9
RE: Dark Age of Camelot ---- DAOC - 24.Apr.2002 1:53:00 AM   
jgisler

 

Posts: 56
Joined: 10.Apr.2001
Status: offline
Been playing this game since it came out. No rules needed for firewall clients. Only protocol rules needed for SNAT clients.

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Post #: 10
RE: Dark Age of Camelot ---- DAOC - 25.Apr.2002 11:33:00 AM   
Gismo

 

Posts: 1
Joined: 25.Apr.2002
Status: offline
[Smile]

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Post #: 11
RE: Dark Age of Camelot ---- DAOC - 30.Apr.2002 5:56:00 AM   
FurtherAway

 

Posts: 7
Joined: 11.Nov.2001
Status: offline
quote:
Originally posted by jgisler:
Been playing this game since it came out. No rules needed for firewall clients. Only protocol rules needed for SNAT clients.

Elaborating on this...

If you have a single Protocol Rule of "Allow all", then for Firewall clients, you don't need any additional Protocol Definitions. Assuming the protocol is NAT-friendly, it literally means "Allow all".

The "Allow all" Protocol Rule for SecureNAT clients behaves differently. In this case, "Allow all" means "allow all defined protocol definitions." Keep in mind that this only means SIMPLE protocol definitions. Complex protocols (ie. secondary connections) require an Application Filter (like the FTP and Streaming Media application filters) in order for SecureNAT clients to be allowed access.

HTH

furtheraway

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Post #: 12

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