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Neverwinter Nights Server

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Neverwinter Nights Server - 22.Jun.2002 11:45:00 PM   


Posts: 3
Joined: 15.Apr.2002
Status: offline
I need to get a Neverwinter Nights server running on my LAN that can be published via GameSpy to the internet. Judging from my packet filter logs, the publishing is working (many blocked requests to connect).

Of course, I don't want the requests to be blocked at all.

The server supposedly uses UDP, with 5120-5129 local and 5120-5300 remote from the perspective of the server. But I can't make it work.

Does anyone here have a clue of how to set it up?
Post #: 1
RE: Neverwinter Nights Server - 29.Jun.2002 5:43:00 AM   


Posts: 1
Joined: 8.Dec.2001
Status: offline
I haven't worked on hosting a server yet, but I'm having some trouble with multi-player. I enabled all ports in ISA as a test and can get into the Gamespy lobby through the interface, but the server refresh is painstakingly slow. It takes almost 5 minutes before I can do anything with the interface.

Does anyone else experience this problem? I have a feeling that its related to the program trying to ping all the servers.

(in reply to chrislouth)
Post #: 2
RE: Neverwinter Nights Server - 12.Jul.2002 10:53:00 PM   


Posts: 28
Joined: 28.Jun.2001
From: Oceanside, CA 92054
Status: offline
just fyi:

On a computer with no ISA Server or Firewall with a direct Cable Modem Internet connection, it took over 5 minutes to get the list of servers, and about 15 minutes to get the full list of servers.

(in reply to chrislouth)
Post #: 3
RE: Neverwinter Nights Server - 19.Jul.2002 8:50:00 PM   


Posts: 4
Joined: 19.Jul.2002
Status: offline
If anyone gets this to work, I'de be very interested in knowing how.

I have a client machine, behind the ISA server, that I'd like to set up as an NWN server.

(in reply to chrislouth)
Post #: 4
RE: Neverwinter Nights Server - 27.Jul.2002 9:05:00 PM   


Posts: 4
Joined: 19.Jul.2002
Status: offline
I think I've tried everything on this, studied what's been doen with other games, etc. and still no luck.

(in reply to chrislouth)
Post #: 5
RE: Neverwinter Nights Server - 13.Aug.2002 4:41:00 AM   


Posts: 15
Joined: 18.Feb.2001
From: Manchester, NH, USA
Status: offline
If you know the IP address of the server to connect to (I know this isn't the topic) use this command line: nwmain.exe +connect <address> +password <pw> And I only had to open 5121 UDP Send to connect to a server. Whether I already have other ports helping I did not check but none real close to 5121.

(in reply to chrislouth)
Post #: 6
RE: Neverwinter Nights Server - 18.Mar.2003 9:13:00 PM   


Posts: 2
Joined: 18.Mar.2003
Status: offline
I have just followed the post on setting up NWN and have the server running but cannot connect using the Game spy ... you have to use the internal IP from within... common sense realy

just need someone to try it out


(in reply to chrislouth)
Post #: 7

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