I need to get a Neverwinter Nights server running on my LAN that can be published via GameSpy to the internet. Judging from my packet filter logs, the publishing is working (many blocked requests to connect).
Of course, I don't want the requests to be blocked at all.
The server supposedly uses UDP, with 5120-5129 local and 5120-5300 remote from the perspective of the server. But I can't make it work.
I haven't worked on hosting a server yet, but I'm having some trouble with multi-player. I enabled all ports in ISA as a test and can get into the Gamespy lobby through the interface, but the server refresh is painstakingly slow. It takes almost 5 minutes before I can do anything with the interface.
Does anyone else experience this problem? I have a feeling that its related to the program trying to ping all the servers.
From: Manchester, NH, USA
If you know the IP address of the server to connect to (I know this isn't the topic) use this command line: nwmain.exe +connect <address> +password <pw> And I only had to open 5121 UDP Send to connect to a server. Whether I already have other ports helping I did not check but none real close to 5121.