Guess nobody doen this on this forum, but I did soem digging and typing and configuring and tralala it works now. Here is how: For gaming through your Proxy you make a protocol definition taking UDP port 27960 as the starting port with Send/Receive, as secondary connection you put 27960 in as receive/send and send/receive. With this done you make a protocol rule which uses the hereabove created definiton. Put it on allow, any request and always and you will be able to game. Now for setting up a server: You make a Protocol Definiton which uses UDP with receive send. With this definition you make a protocol rule which allows any request always. Now you make a server publishing rule in which you fill in your external IP address and your internal IP addres and the mapped protocol should be the above. This will map all incomming requests from your external NIC. to your internal NIC. You can now run your RTCW server on your internal interface which this way will still be easy accessible to your LAN RTCW clients. So in your wolf server config or wolfrunner you should set the IP address to your internal IP address. This is it and with this config it will wotk fine. The only thing you shoudl bear in mind is your connection type when setting up your server: Your upstream speed should be good, no less the 128Kb/sec.
I was following your messagein how to get RTCW server running behind ISA . When you try and publish the server you fill in the 2 IP addresses without a problem and then you have a drop down box for what type of server it is. Unfortunatly there is no RTCW or generic gaming serveroptionto use. Which one will work best ?
You mean which server protocol you must use? This is in the server publishing rule right? IF so, then you must first make a protocol rule, specifying the destination I described, then when you enter the IP addresses you can select the prtocol rule you made. Hope it works, if not send me a message.
And yet another port you have to open to get this game to work:
Create a protocol definition in which you allow UDP 27952 to send/receive and then secondary rules UDP 27952 receive/send and send/recieve. Add this defintion to the earlier created protocol rule and voila.