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access policy for game

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access policy for game - 28.Mar.2007 7:56:49 AM   
Ben Richardson

 

Posts: 27
Joined: 16.Aug.2002
From: UK
Status: offline
Hi All,

As we're not paid for lunch times we like to have a play - Call of Duty being a popular one. I need to make this work through our ISA 2006.

The only information i can find regarding port usage is that it uses;

TCP port 28960
UDP ports 20500,20510,28960

I tried setting up a policy using these values but the game still doesn't connect to it's main server.

Can someone suggest how I should be making the rule, or how to diagnose what may be blocking it? I realise I need the firewall client running of course....

Ben
Post #: 1
RE: access policy for game - 28.Mar.2007 8:54:47 PM   
Sunny.C

 

Posts: 801
Joined: 5.Apr.2005
From: sydney
Status: offline
What does your rules look like?
Are your clients secure nat?

(in reply to Ben Richardson)
Post #: 2
RE: access policy for game - 29.Mar.2007 5:43:01 AM   
Ben Richardson

 

Posts: 27
Joined: 16.Aug.2002
From: UK
Status: offline
My current rule allows 4 protocol rules i set up;

Outbound TCP 28960
UDP Send/Receive 20510
UDP Send/Receive 28960
UDP Send/Receive 20500

The client is a firewall client, not securenat.

(in reply to Sunny.C)
Post #: 3
RE: access policy for game - 29.Mar.2007 7:25:17 AM   
Sunny.C

 

Posts: 801
Joined: 5.Apr.2005
From: sydney
Status: offline
Make your clients secure nat, you dont neet the firewall client.

(in reply to Ben Richardson)
Post #: 4
RE: access policy for game - 29.Mar.2007 7:43:58 AM   
Ben Richardson

 

Posts: 27
Joined: 16.Aug.2002
From: UK
Status: offline
Thanks Sunny that did the trick! I thought i read somewhere that client had to be a firewall client - indeed when i had it working through my old ISA2000 installation this was the case.

So all sorted - thanks again

(in reply to Sunny.C)
Post #: 5
RE: access policy for game - 29.Mar.2007 6:49:32 PM   
Sunny.C

 

Posts: 801
Joined: 5.Apr.2005
From: sydney
Status: offline
Thanks for the follow up, happy gaming!

(in reply to Ben Richardson)
Post #: 6

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